Display Name = ""
Parallax Name = "StarlitSky"
Note = ""

CommonEvent 1
Name = "EV001"

  Page 0
    ControlSwitches([31, 31, 1])
    ControlSwitches([32, 32, 1])
    ControlSwitches([33, 33, 1])
    ControlSwitches([34, 34, 1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 901, 1, 15, 0, 0])
    Empty([])

CommonEvent 2
Name = "EV002"

  Page 0
    ControlSwitches([31, 31, 1])
    ControlSwitches([32, 32, 1])
    ControlSwitches([33, 33, 1])
    ControlSwitches([34, 34, 1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 901, 1, 15, 0, 0])
    Empty([])

CommonEvent 3
Name = "EV003"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 904, 25, 1, 0, 0])
    ControlSwitches([31, 31, 1])
    Empty([])

CommonEvent 4
Name = "EV004"

  Page 0
    ConditionalBranch([1, 1209, 0, 3, 0])
      ShowTextAttributes(["rest_fc1", 0, 0, 2])
      ShowText(["\\n<Lest>"])
      ShowText(["The underground's too dangerous!"])
      SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 909, 36, 5, 0, 0])
    Empty([])

CommonEvent 5
Name = "EV005"

  Page 0
    Empty([])

  Page 1
    ShowPicture([5, "80_executioner_st01", 0, 0, 70, -50, 70, 70, 0, 0])
    ShowPicture([6, "80_ogretooth_st01", 0, 0, -150, 80, 100, 100, 0, 0])
    ShowPicture([7, "80_mistilteinn_st01", 0, 0, 280, 130, 80, 80, 0, 0])
    MovePicture([5, nil, 0, 0, 70, -50, 70, 70, 255, 0, 30, false])
    MovePicture([6, nil, 0, 0, -150, 80, 100, 100, 255, 0, 30, false])
    MovePicture([7, nil, 0, 0, 280, 130, 80, 80, 255, 0, 30, true])
    ShowTextAttributes(["mistilteinn_fc1", 0, 0, 2])
    ShowText(["\\n<Mysteltainn>"])
    ShowText(["Now you can't run..."])
    PlaySE(["RPG::SE(@name=\"Down1\", @pitch=100, @volume=80)"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["You were caught by the Cursed Sword Sisters..."])
    PlayBGM(["RPG::BGM(@name=\"ero1\", @volume=100, @pitch=100)"])
    ShowTextAttributes(["mistilteinn_fc1", 0, 0, 2])
    ShowText(["\\n<Mysteltainn>"])
    ShowText(["Well then, we'll drain your energy.\nWe're busy too, so we'll make this quick."])
    ShowTextAttributes(["executioner_fc1", 1, 0, 2])
    ShowText(["\\n<Executioner>"])
    ShowText(["Fufu, I'll make your execution feel wonderful♪"])
    ShowTextAttributes(["ogretooth_fc1", 0, 0, 2])
    ShowText(["\\n<Ogretooth>"])
    ShowText(["Come on, I'll rape you 'till you die!"])
    ShowTextAttributes(["rest_fc1", 0, 0, 2])
    ShowText(["\\n<Lest>"])
    ShowText(["St-stop...!"])
    FadeoutScreen([])
    ErasePicture([5])
    ErasePicture([6])
    ErasePicture([7])
    CallCommonEvent([104])
    CallCommonEvent([105])
    ShowTextAttributes(["rest_fc1", 0, 0, 2])
    ShowText(["\\n<Lest>"])
    ShowText(["U...uu..."])
    ShowTextAttributes(["mistilteinn_fc1", 0, 0, 2])
    ShowText(["\\n<Mysteltainn>"])
    ShowText(["Thank you for the meal...\nWith this, we've cleaned up this area."])
    FadeoutBGM([1])
    Wait([120])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["........"])
    CallCommonEvent([2999])
    Empty([])

  Page 2
    Empty([])

CommonEvent 6
Name = "EV006"

  Page 0
    Empty([])

  Page 1
    ShowPicture([5, "80_executioner_st01", 0, 0, 70, -50, 70, 70, 0, 0])
    ShowPicture([6, "80_ogretooth_st01", 0, 0, -150, 80, 100, 100, 0, 0])
    ShowPicture([7, "80_mistilteinn_st01", 0, 0, 280, 130, 80, 80, 0, 0])
    MovePicture([5, nil, 0, 0, 70, -50, 70, 70, 255, 0, 30, false])
    MovePicture([6, nil, 0, 0, -150, 80, 100, 100, 255, 0, 30, false])
    MovePicture([7, nil, 0, 0, 280, 130, 80, 80, 255, 0, 30, true])
    ShowTextAttributes(["executioner_fc1", 1, 0, 2])
    ShowText(["\\n<Executioner>"])
    ShowText(["There we go, caught you~♪"])
    PlaySE(["RPG::SE(@name=\"Down1\", @pitch=100, @volume=80)"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["You were caught by the Cursed Sword Sisters..."])
    PlayBGM(["RPG::BGM(@name=\"ero1\", @volume=100, @pitch=100)"])
    ShowTextAttributes(["mistilteinn_fc1", 0, 0, 2])
    ShowText(["\\n<Mysteltainn>"])
    ShowText(["Well then, we'll drain your energy.\nWe're busy too, so we'll make this quick."])
    ShowTextAttributes(["executioner_fc1", 1, 0, 2])
    ShowText(["\\n<Executioner>"])
    ShowText(["Fufu, I'll make your execution feel wonderful♪"])
    ShowTextAttributes(["ogretooth_fc1", 0, 0, 2])
    ShowText(["\\n<Ogretooth>"])
    ShowText(["Come on, I'll rape you 'till you die!"])
    ShowTextAttributes(["rest_fc1", 0, 0, 2])
    ShowText(["\\n<Lest>"])
    ShowText(["St-stop...!"])
    FadeoutScreen([])
    ErasePicture([5])
    ErasePicture([6])
    ErasePicture([7])
    CallCommonEvent([104])
    CallCommonEvent([105])
    ShowTextAttributes(["rest_fc1", 0, 0, 2])
    ShowText(["\\n<Lest>"])
    ShowText(["U...uu..."])
    ShowTextAttributes(["mistilteinn_fc1", 0, 0, 2])
    ShowText(["\\n<Mysteltainn>"])
    ShowText(["Thank you for the meal...\nWith this, we've cleaned up this area."])
    FadeoutBGM([1])
    Wait([120])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["........"])
    CallCommonEvent([2999])
    Empty([])

  Page 2
    Empty([])

CommonEvent 7
Name = "EV007"

  Page 0
    Empty([])

  Page 1
    ShowPicture([5, "80_executioner_st01", 0, 0, 70, -50, 70, 70, 0, 0])
    ShowPicture([6, "80_ogretooth_st01", 0, 0, -150, 80, 100, 100, 0, 0])
    ShowPicture([7, "80_mistilteinn_st01", 0, 0, 280, 130, 80, 80, 0, 0])
    MovePicture([5, nil, 0, 0, 70, -50, 70, 70, 255, 0, 30, false])
    MovePicture([6, nil, 0, 0, -150, 80, 100, 100, 255, 0, 30, false])
    MovePicture([7, nil, 0, 0, 280, 130, 80, 80, 255, 0, 30, true])
    ShowTextAttributes(["ogretooth_fc1", 0, 0, 2])
    ShowText(["\\n<Ogretooth>"])
    ShowText(["Haha, gotcha!"])
    PlaySE(["RPG::SE(@name=\"Down1\", @pitch=100, @volume=80)"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["You were caught by the Cursed Sword Sisters..."])
    PlayBGM(["RPG::BGM(@name=\"ero1\", @volume=100, @pitch=100)"])
    ShowTextAttributes(["mistilteinn_fc1", 0, 0, 2])
    ShowText(["\\n<Mysteltainn>"])
    ShowText(["Well then, we'll drain your energy.\nWe're busy too, so we'll make this quick."])
    ShowTextAttributes(["executioner_fc1", 1, 0, 2])
    ShowText(["\\n<Executioner>"])
    ShowText(["Fufu, I'll make your execution feel wonderful♪"])
    ShowTextAttributes(["ogretooth_fc1", 0, 0, 2])
    ShowText(["\\n<Ogretooth>"])
    ShowText(["Come on, I'll rape you 'till you die!"])
    ShowTextAttributes(["rest_fc1", 0, 0, 2])
    ShowText(["\\n<Lest>"])
    ShowText(["St-stop...!"])
    FadeoutScreen([])
    ErasePicture([5])
    ErasePicture([6])
    ErasePicture([7])
    CallCommonEvent([104])
    CallCommonEvent([105])
    ShowTextAttributes(["rest_fc1", 0, 0, 2])
    ShowText(["\\n<Lest>"])
    ShowText(["U...uu..."])
    ShowTextAttributes(["mistilteinn_fc1", 0, 0, 2])
    ShowText(["\\n<Mysteltainn>"])
    ShowText(["Thank you for the meal...\nWith this, we've cleaned up this area."])
    FadeoutBGM([1])
    Wait([120])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["........"])
    CallCommonEvent([2999])
    Empty([])

  Page 2
    Empty([])

CommonEvent 8
Name = "EV008"

  Page 0
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
    GatherFollowers([])
    FadeoutBGM([1])
    Wait([30])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
    ShotBalloonIcon([-1, 1, false])
    ShowAnimation([5, 542, false])
    Wait([60])
    PlayBGM(["RPG::BGM(@name=\"boss0-4\", @volume=100, @pitch=100)"])
    ControlSwitches([31, 31, 0])
    ChangePlayerFollowers([1])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=35, @parameters=[])\", \"RPG::MoveCommand(@code=14, @parameters=[0, 3])\", \"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=35, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=14, @parameters=[0, 3])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Wait([60])
    ShowTextAttributes(["rovissa_fc1", 0, 0, 2])
    ShowText(["\\n<Rovissa>"])
    ShowText(["You three are...!"])
    ShowTextAttributes(["lars_fc01", 0, 0, 2])
    ShowText(["\\n<Lars>"])
    ShowText(["............!!"])
    ShowPicture([5, "80_executioner_st02", 0, 0, 70, -50, 70, 70, 0, 0])
    ShowPicture([6, "80_ogretooth_st01", 0, 0, -150, 80, 100, 100, 0, 0])
    ShowPicture([7, "80_mistilteinn_st01", 0, 0, 280, 130, 80, 80, 0, 0])
    MovePicture([5, nil, 0, 0, 70, -50, 70, 70, 255, 0, 30, false])
    MovePicture([6, nil, 0, 0, -150, 80, 100, 100, 255, 0, 30, false])
    MovePicture([7, nil, 0, 0, 280, 130, 80, 80, 255, 0, 30, true])
    ShowTextAttributes(["ogretooth_fc1", 0, 0, 2])
    ShowText(["\\n<Ogretooth>"])
    ShowText(["Haha! I come here to stamp out some rats, but it seems I've found some familiar faces!"])
    ShowTextAttributes(["executioner_fc1", 1, 0, 2])
    ShowText(["\\n<Executioner>"])
    ShowText(["There are lots of new faces, too. They all look delicious...♪"])
    ShowTextAttributes(["mistilteinn_fc1", 0, 0, 2])
    ShowText(["\\n<Mysteltainn>"])
    ShowText(["You two, we didn't come here to play. Here, we absolutely must take the intruders' lives..."])
    ShowTextAttributes(["rest_fc1", 0, 0, 2])
    ShowText(["\\n<Lest>"])
    ShowText(["These guys... Are they alliance members!?"])
    ShowTextAttributes(["rovissa_fc1", 0, 0, 2])
    ShowText(["\\n<Rovissa>"])
    ShowText(["Yes, and they're quite strong. It might be better to run here."])
    ErasePicture([5])
    ErasePicture([6])
    ErasePicture([7])
    Wait([30])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=35, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=35, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Truly, fighting even one of them looks to be a hard battle. Fighting all three at once would be certain death."])
    ShowTextAttributes(["ogretooth_fc1", 0, 0, 2])
    ShowText(["\\n<Ogretooth>"])
    ShowText(["Oioi, you're really gonna run? Hey, play with me instead!"])
    ShowTextAttributes(["daimeikai_fc1", 1, 0, 2])
    ShowText(["\\n<Daimyokai>"])
    ShowText(["Don't turn back! We have to retreat from here!"])
    ShowTextAttributes(["executioner_fc1", 1, 0, 2])
    ShowText(["\\n<Executioner>"])
    ShowText(["Ahaha, wait, wait~♪"])
    PlaySE(["RPG::SE(@name=\"Powerup\", @pitch=100, @volume=80)"])
    PlayBGM(["RPG::BGM(@name=\"kiki1\", @volume=100, @pitch=100)"])
    ChangePlayerFollowers([1])
    ShowTextAttributes(["", 0, 1, 1])
    ShowText(["Run from the three Cursed Sword Sisters!\nIf you're caught, it's game over!"])
    Wait([30])
    ControlVariables([1209, 1209, 0, 0, 3])
    ControlSwitches([89, 89, 0])
    ChangeSaveAccess([0])
    ExitEventProcessing([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 9
Name = "EV009"

  Page 0
    ConditionalBranch([6, -1, 2])
      SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=44, @parameters=[\\\"RPG::SE(@name=\\\\\\\"hand-drum01\\\\\\\", @pitch=100, @volume=100)\\\"])\", \"RPG::MoveCommand(@code=41, @parameters=[\\\"sanmai\\\", 1])\", \"RPG::MoveCommand(@code=14, @parameters=[0, 0])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=44, @parameters=[\"RPG::SE(@name=\\\"hand-drum01\\\", @pitch=100, @volume=100)\"])"])
      Unnamed(["RPG::MoveCommand(@code=41, @parameters=[\"sanmai\", 1])"])
      Unnamed(["RPG::MoveCommand(@code=14, @parameters=[0, 0])"])
      SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=44, @parameters=[\\\"RPG::SE(@name=\\\\\\\"Sand\\\\\\\", @pitch=150, @volume=80)\\\"])\", \"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=41, @parameters=[\\\"!Flame\\\", 7])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=29, @parameters=[5])\", \"RPG::MoveCommand(@code=33, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[30])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=44, @parameters=[\"RPG::SE(@name=\\\"Sand\\\", @pitch=150, @volume=80)\"])"])
      Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=41, @parameters=[\"!Flame\", 7])"])
      Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=29, @parameters=[5])"])
      Unnamed(["RPG::MoveCommand(@code=33, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=15, @parameters=[30])"])
      ShowTextAttributes(["youkosan_fc1", 3, 0, 2])
      ShowText(["\\n<Spirit Fox>"])
      ShowText(["\\n<Spirit Fox>Mugyaaa!!\\^\\.\\."])
      ControlSelfSwitch(["A", 0])
      ExitEventProcessing([])
      Empty([])

    Else([])
      ShowTextAttributes(["youkosan_fc2", 0, 0, 2])
      ShowText(["\\n<Fox Statue>Fufufu... I am a Fox Statue.\nI won't step aside unless you talk to my \"arse.\""])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 10
Name = "EV010"

  Page 0
    Empty([])

CommonEvent 11
Name = "EV011"

  Page 0
    Empty([])

CommonEvent 12
Name = "EV012"

  Page 0
    Empty([])

CommonEvent 13
Name = "EV013"

  Page 0
    Empty([])

CommonEvent 14
Name = "EV014"

  Page 0
    Empty([])

CommonEvent 15
Name = "EV015"

  Page 0
    Empty([])

CommonEvent 16
Name = "EV016"

  Page 0
    Empty([])

CommonEvent 17
Name = "EV017"

  Page 0
    Empty([])

CommonEvent 18
Name = "EV018"

  Page 0
    Empty([])

CommonEvent 19
Name = "EV019"

  Page 0
    Empty([])

CommonEvent 20
Name = "EV020"

  Page 0
    Empty([])

CommonEvent 21
Name = "EV021"

  Page 0
    Empty([])

CommonEvent 22
Name = "EV022"

  Page 0
    Empty([])

CommonEvent 23
Name = "EV023"

  Page 0
    Empty([])

CommonEvent 24
Name = "EV024"

  Page 0
    Empty([])
